Anime Power-Up Arena — Sprint 2

An interactive Unity WebGL scene where you spawn, customize, and power up energy orbs inspired by anime aura effects (Sukuna, Gojo, Goku). Built for IT201, extending the original Sprint 1 arena with 4 new power-up mechanics.

HOW TO PLAY

Left-click anywhere in the arena to spawn an orb

Right-click an orb to destroy it

Use the controls on screen to customize orbs and trigger power-up effects

ORIGINAL FEATURES (Sprint 1)

Feature 1: Spawn/Destroy Orbs — Left-click spawns an orb, right-click destroys one.

Feature 2: Mouse Coordinate Display — Live X/Y position shown on screen.

Feature 3: Aura Color Dropdown — Choose the next orb's color Frieza(Red), Vegeta(yellow), Goku(blue)

Feature 4: Power Level Slider — Sets the size of the next spawned orb.

NEW FEATURES (Sprint 2)

Feature 5: Power Surge Flash — Click the Surge button to instantly spike an orb's brightness, then watch it fade back down over a couple seconds.

Feature 6: Orb Charge Glow — Check the Charging box to gradually increase an orb's glow.

Feature 7: Jump-Pattern Selector — Pick Fast Pulse or Slow Pulse from the dropdown to change how quickly an orb cycles through colors.

Feature 8: Aura Fade Slider (with Reset) — Drag the slider to fade an orb toward transparent, or click Reset to instantly snap it back to full solid blue.

Built in Unity using techniques from class: material opacity/emission control, modulus-based color cycling, time-based decay, and UI event-driven scripting.

Ali J Henry — IT201, Section 450

Published 27 days ago
StatusReleased
PlatformsHTML5
Authoraj108

Leave a comment

Log in with itch.io to leave a comment.