Anime Power-Up Arena Sprint 2
Anime Power-Up Arena — Sprint 2
An interactive Unity WebGL scene where you spawn, customize, and power up energy orbs inspired by anime aura effects (Sukuna, Gojo, Goku). Built for IT201, extending the original Sprint 1 arena with 4 new power-up mechanics.
HOW TO PLAY
Left-click anywhere in the arena to spawn an orb
Right-click an orb to destroy it
Use the controls on screen to customize orbs and trigger power-up effects
ORIGINAL FEATURES (Sprint 1)
Feature 1: Spawn/Destroy Orbs — Left-click spawns an orb, right-click destroys one.
Feature 2: Mouse Coordinate Display — Live X/Y position shown on screen.
Feature 3: Aura Color Dropdown — Choose the next orb's color Frieza(Red), Vegeta(yellow), Goku(blue)
Feature 4: Power Level Slider — Sets the size of the next spawned orb.
NEW FEATURES (Sprint 2)
Feature 5: Power Surge Flash — Click the Surge button to instantly spike an orb's brightness, then watch it fade back down over a couple seconds.
Feature 6: Orb Charge Glow — Check the Charging box to gradually increase an orb's glow.
Feature 7: Jump-Pattern Selector — Pick Fast Pulse or Slow Pulse from the dropdown to change how quickly an orb cycles through colors.
Feature 8: Aura Fade Slider (with Reset) — Drag the slider to fade an orb toward transparent, or click Reset to instantly snap it back to full solid blue.
Built in Unity using techniques from class: material opacity/emission control, modulus-based color cycling, time-based decay, and UI event-driven scripting.
Ali J Henry — IT201, Section 450

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